Our discussion of sim acquisition has focussed on theme and aesthetic concerns. This makes good sense -- as these have been and are our great strengths due to the inspiring talent of our builders. However, I think we should have a parallel or intertwined discussion focussing on utility and sim function.
One common gripe about the CDS is that it is sparsely populated. As a result, there is minimal traffic. This results in an often lamented lack of vibrancy in our commercial spaces.
Perhaps we have priced ourselves out of a significant market -- excluding large numbers of players who would be interested and active in our governmental experiment, but who lack the means or desire to own large tract homes.
We can solve this by applying concepts from urban planning -- developing our new sims on a zoning model. We can then identify the uses that are lacking in our community (high density residential is obvious; so is industrial (in the form of a sandbox or prim park)). We can then focus our expansion efforts on filling the voids in our land use.
Historically, when there was only 1 sim, there was a concern that having large numbers of cheap lots imbalance the politics of the sim by allowing manipulation of elections through bussing. This is a problem in RL as well. If you have one-person; one vote, without a requirement that the voter prove their commitment to the community by (for instance) owning significant property -- then elections can be upset by temporary immigration for election purposes. On the other hand, imposing a land or other qualification requirement seems archaic and undemocratic.
I see this as analogous to the argument in the US Constitutional convention concerning the fear of small states that they would be overwhelmed by the power of large states. This resulted in the US Senate model in which each state, regardless of size, had co-equal representation. We can use this model.
I have previously proposed, and I again proposed, that we change the way we elect RA members so that some members (say 3) are "at-large" positions -- and that each sim thereafter get its own representative, elected in a sim-0nly election. This will preserve the useful odd number of RA members, will increase sim representation (which should benefit the CDS by increasing the idiosyncracy and uniqueness of each sim), and will allow us to allow for an influx of new citizens with less stake in the CDS than the old-timers without sacrificing the position of those old-timers.
Beathan